"There aren’t many games that I’ve played recently that have been truly convincing to me. But that said, I have very much enjoyed Angry Birds, especially the way in which it combines traditional and new game elements in exciting ways. Angry Birds is a very simple idea but it’s one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first. I mean, obviously I want to be the one creating the most convincing, surprising game ideas."
Miyamoto also had some words (and praise!) regarding Angry Birds' appeal:
"In particular the control scheme is excellent. When you analyze it, the controls are actually quite fuzzy in terms of the way that it works. It takes a little while to get used to the controls, I think, but once you’ve mastered them, you have a lot of precision. To make it the interface and controls work that well and intuitively… well, I think a lot of work went into getting that right."
Of course, Angry Birds for the iPad really made a huge dent in Nintendo's business, and Miyamoto doesn't forget that fact. Still, Miyamoto is Miyamoto so even his bitterness is laced with good humor and cheer:
"Obviously, if the developer had created the game for Nintendo DS the controls would have been even better, but what can you do?"
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